Autor(en) | Kranawetleitner, Tanja / Krebs, Heike / Pistoll, Diana / Thurner-Irmler, Julia |
Titel | The Use of Escape Rooms in Society and Business Environments (Two Exploratory Studies on the Potential of Gamification) |
In | Bernardes, Oscar / Amorim, Vanessa / Moreira, Antonio : Handbook of Research on Gamification Dynamics and User Experience Design |
Seiten | 74–92 |
Jahr | 2022 |
Publisher | Hershey, Pennsylvania, USA : IGI Global |
Sprache | en |
weiterführender Link | https://www.igi-global.com/chapter/the-use-of-escape-rooms-in-society-and-business-environments/311131 |
direkter Download | https://rloew.eu/literature/pdf/bildung_4_kmu__the_use_of_escape_rooms.pdf |
DOI | 10.4018/978-1-6684-4291-3.ch004 |
Cover |
@article{b4kmu2022useofescaperooms, author={Kranawetleitner, Tanja and Krebs, Heike and Pistoll, Diana and Thurner-Irmler, Julia}, title={The Use of Escape Rooms in Society and Business Environments}, booktitle={Handbook of Research on Gamification Dynamics and User Experience Design}, editor={Bernardes, Oscar and Amorim, Vanessa and Moreira, Antonio}, pages={74--92}, year={2022}, publisher={IGI Global}, address={Hershey, Pennsylvania, USA}, url={https://www.igi-global.com/chapter/the-use-of-escape-rooms-in-society-and-business-environments/311131}, doi={10.4018/978-1-6684-4291-3.ch004} }