Literatur © rloew

Autor(en)Kranawetleitner, Tanja / Krebs, Heike / Pistoll, Diana / Thurner-Irmler, Julia
TitelThe Use of Escape Rooms in Society and Business Environments (Two Exploratory Studies on the Potential of Gamification)
InBernardes, Oscar / Amorim, Vanessa / Moreira, Antonio :
Handbook of Research on Gamification Dynamics and User Experience Design
Seiten74–92
Jahr2022
PublisherHershey, Pennsylvania, USA : IGI Global
Spracheen
weiterführender Linkhttps://www.igi-global.com/chapter/the-use-of-escape-rooms-in-society-and-business-environments/311131
direkter Downloadhttps://rloew.eu/literature/pdf/bildung_4_kmu__the_use_of_escape_rooms.pdf
DOI10.4018/978-1-6684-4291-3.ch004
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bibTex :

@article{b4kmu2022useofescaperooms,
	author={Kranawetleitner, Tanja and Krebs, Heike and Pistoll, Diana and Thurner-Irmler, Julia},
	title={The Use of Escape Rooms in Society and Business Environments},
	booktitle={Handbook of Research on Gamification Dynamics and User Experience Design},
	editor={Bernardes, Oscar and Amorim, Vanessa and Moreira, Antonio},
	pages={74--92},
	year={2022},
	publisher={IGI Global},
	address={Hershey, Pennsylvania, USA},
	url={https://www.igi-global.com/chapter/the-use-of-escape-rooms-in-society-and-business-environments/311131},
	doi={10.4018/978-1-6684-4291-3.ch004}
}

 
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