| Autor(en) | Kranawetleitner, Tanja / Krebs, Heike / Pistoll, Diana / Thurner-Irmler, Julia |
| Titel | The Use of Escape Rooms in Society and Business Environments (Two Exploratory Studies on the Potential of Gamification) |
| In | Bernardes, Oscar / Amorim, Vanessa / Moreira, Antonio : Handbook of Research on Gamification Dynamics and User Experience Design |
| Seiten | 74–92 |
| Jahr | 2022 |
| Publisher | Hershey, Pennsylvania, USA : IGI Global |
| Sprache | en |
| weiterführender Link | https://www.igi-global.com/chapter/the-use-of-escape-rooms-in-society-and-business-environments/311131 |
| direkter Download | https://rloew.eu/literature/pdf/bildung_4_kmu__the_use_of_escape_rooms.pdf |
| DOI | 10.4018/978-1-6684-4291-3.ch004 |
| Cover | ![]() |
@article{b4kmu2022useofescaperooms,
author={Kranawetleitner, Tanja and Krebs, Heike and Pistoll, Diana and Thurner-Irmler, Julia},
title={The Use of Escape Rooms in Society and Business Environments},
booktitle={Handbook of Research on Gamification Dynamics and User Experience Design},
editor={Bernardes, Oscar and Amorim, Vanessa and Moreira, Antonio},
pages={74--92},
year={2022},
publisher={IGI Global},
address={Hershey, Pennsylvania, USA},
url={https://www.igi-global.com/chapter/the-use-of-escape-rooms-in-society-and-business-environments/311131},
doi={10.4018/978-1-6684-4291-3.ch004}
}